Hiring Kit: Virtual Reality Designer
While the concept of virtual and augmented reality applications has been around for decades, the technological ability to render those experiences has been mostly out of reach. However, that is changing quickly. Within the next two to three decades, VR and AR applications and devices at the everyday consumer level will likely be as commonplace as smartphones are today.
To design and create those VR environments, developers will have to employ specialists who can absorb abstract descriptions of environments and transform them into actual digital experiences. These specialists will have advanced skills in 3D conceptualization, be highly detail oriented, and be receptive to new and advancing technologies.
This customizable hiring kit, written by Mark W. Kaelin for TechRepublic Premium, provides a framework you can use to find the best VR designer for your organization. The kit includes salary details, a job description, interview questions and a job advert.
Featured text from the hiring kit:
DETERMINING FACTORS, DESIRABLE PERSONALITY TRAITS AND SKILLSETS
Creative development of this nature is always a collective exercise and the most successful candidates will have demonstrable skills in collaboration, teamwork, cooperation and social interaction. Candidates should also have advanced verbal and written communication skills. Experience with tools specifically used by your company will be a plus, but adaptability and the ability to learn on the job will be paramount.
VR and AR skills can be applied to many industries and many applications. Video gaming, interface design, autonomous vehicles, consumer environments, etc., are all potential areas requiring the skills of a VR designer. Recruiters should hone their candidate searches toward individuals with either a predisposition for a particular industry or application, or experience in that industry or application. Ideally, candidates could be recruited with both, but that may not be possible in the current environment.
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TIME SAVED: Crafting this content required 20 hours of dedicated writing, editing, research and design.
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